Creating an underwater scene would really benefit from visual cues such as floating particles, visibility depth, caustics and light rays. Those things would really sell it. The problem is, those are all pretty expensive when it comes to render times. Especially caustics and underwater light rays. There is a way to “fake” the look that
The Post Underwater Light Rays with Volumetrics in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks